The team
Meet the minds behind medabots
Crazy heads, electric minds, reckless neurons, these could be some pretty accurate descriptions of the team that created Medabots. At Comadran Studios the locomotive never stops, there is always fuel, do you feel like getting to know us a little bit more?
ceo

Kevin Comadran
CEO
Owner of Medabots and founder of Comadran Studios. Specifically, he is an economist with more than 8 years of experience in buying and selling firms, firm restructuring and the gaming industry.
PRODUCTION

Paul Sirats
Executive Producer
Senior concept artist and producer in the game and film industry. His technical prowess has brought him to design characters for the Mad Max and Star Citizen games in Canada, as well as for clients such as Coca Cola, Pepsi, and Amstel, among others.

Yvonne Comadran
Head on public relations
With a degree in journalism and advertising. Head of public relations and co-producer in Comadran Studios.

Paula Estévez
Producer
I started as an elementary school teacher but I’ve been slowly transitioning to production. This is my first time proving myself in the gaming industry and I just love it.
art direction

julen urrutia
3d Artist
I’ve been working as both 2d and 3d artist for videogame cinematics like Destiny 2, Halo Infinite, Call of Duty, League of Legends among others. I’ve also worked for a couple of movies, like Space Jam 2 and some Netflix shows such as Love Death and Robots or Happy! . Most recently I’ve been working at Marvel Studios as concept artist for their Spider-Man show

Xabier Urrutia
3d Artist
With years of experience as a character artist and modeler, he also works for the multi award winning Axis Studios.

Carlos Ortiz
Concept Artist
Passionate concept artist, illustrator and 3D artist, mainly focused on character design. Gunpla enjoyer, video game connoisseur.
GAME DESIGN

David Hura
Lead Game Design
David has worked on critically acclaimed titles like Hearthstone at Blizzard Entertainment and helped launch several indie projects on Steam. A competitive card game player for over 20 years, David is thrilled to bring his passion and experience with turn based gameplay to our team.

Adur Barandika
UX/UI

Alejandro Barbas
Lead UX/UI
Visual developer & Character designer for games and cinema. Also specialized in costume and UX design.
2d artists

Joshua Cairós
Concept Artist & Illustrator
He is a Spanish illustrator and concept artist focused on the fantasy genre, with 8 years of professional experience behind him. His clients include Wizard of the coast, Walt Disney studio, Netflix, Penguin random house among others.

David Otálora
Concept Artist
My name is David, I live in Sabadell (Barcelona) and I am an illustrator and concept artist, specializing in cartoons although I consider myself quite versatile. I have worked for Disney Publishing, Corvus Belli, Social Point, Zitro games, Materia Works, Comicup s.l, among other freelance assignments.

David Gau
Senior Concept Artist
Generalist Concept Artits and 2D Senior Layout Artist.
DEVELOPMENT

David Rodríguez
Software Architect
Design and implementation of technologies and infrastructures that make magic possible.

Kevin López
Backend developer
Telecommunications engineer with more than 5 years of experience in the development and communication of microservices

Oscar González
Head of development
11 years experience as software engineer, producer and game developer for mobile and PC platforms.

Jose Maeso
Backend developer
Game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Fernando Zaffaroni
Game Battle & Effect Developer
Working as a game developer with more than 4 years experience in all kinds of games, particularly in multiplayer.

Ismael González
Game developer
Passionate about videogames with more than 3 years of experience in software development, specialized in game development.

Bas Smit
Gameplay and AI developer
Lover of sun, food and silliness. Previously at Unity, FGOL, Nordeus, PUBG and King. Developer of the indie VR game Ground Runner: Trials, author of the DotsNav and LineBurst open source projects.

Jose Luis López
Game developer
Developer and designer focused on video game development using Unity3D and also C++, especially in the independent scene, for more than 15 years. Passionate about multiplayer game development.

JUAN DIEGO URAN
Game Developer
Game engine hobbyist, more than 11 years experience making games. Passionate about making games, creating new worlds and the rules that rules them.
3D artists

Alex Roijals
Modeler
3D modeler with years of experience in 3D modeling and texturing for video games.

David Puertas
3D Artist
More than 15 years of professional experience working for educational videogames and apps, 3D characters and generalist, Augmented reality developer, editorial illustration including comics and covers, 2D concept arts, and the last 7 years focused in 3D sculpting for premium collectibles and statues.

Sergi Bigordá
3D Modeler Lead
Sergi Bigordà Font Art enthusiast, converted to many things, now as a concept artist, 3d character artist with several years of experience, teacher and specialist in anatomical/organic sculpting, and as always, looking for new challenges and continuous learning

Hector Bonada
Modeler
3D artist with years of experience in AAA environments, art development, and art exploration for video games.

Josu Martín Uria
Modeler
Dedicated digital sculptor based in Spain with more than 10 years of experience. Mainly focused in character modelling and prop creation. Highly experienced in Zbrush, Maya and 3D Studio Max, with strong command in painting software like Substance painter.

Candela Gutiérrez
Modeler
With a degree in digital art and animation, I have experience working in 2D and 3D projects like videogames and shortfilms. Currently focused on 3D modeling… but I am a generalist willing to learn many things in the future!

Vladimir Kogay
Modeler
3D modeler Director, working in triple AAA games with many years of experience modelling and texturing.
ANIMATORS

Oihane Abete
3D Animator
Recently finished her degree in animation and digital art, she has worked on several gaming and film projects as a 3D as well as 2D animator.
Riggers

Luis Quesada Marcos
Rigger
Hello, my name is Luis Quesada Marcos and I am Rigger. I have worked for the world of cinema and videogames in various productions. I build rig systems for models of all kinds: creatures, bipeds, quadrupeds, weapon rigs, props, and vehicles. I love challenges and problem solving.
Music

Unai Iglesias Lecuona
Guitarist, singer, songwriter, producer
Born in Spain in May 18th of 1991. Playing guitar since 2006, and started producing music in 2012. Creator of “Dravernue” and the music album and book “Proyecto D.A.G.D.A.”.
Previous bands: Drakken, Silhouet, Mandrágora Negra, Hiverland.
VFX

Cris
VFX Artist
Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013

Xiao
VFX Artist
Full senior VFX designer on ZlongGame Shanghai China which makes a lot of successful games in Asia ,Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013